As per Brenham, employing hybrid ray-traced reflections, using DXR (DirectX Raytracing) and SSLR (screen space local reflections), reportedly allows them “to support DXR even on mid-range hardware. The two features won’t be there for the console as the priority there would be getting 60FPS at 4K. If you are thinking of purchasing Far Cry 6 on PC, there is some edge you are going to have over those who will play on consoles as the PC version would support both ray tracing and AMD’s FidelityFX Super Resolution (FSR), both of which will be PC-exclusive, as per a report by Wccftech, based upon an interaction with Ubisoft 3D team lead programmer Stephanie Brenham.
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